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- on mouseDown
- if the movieRate of sprite 30 = 1 then
- set the movieRate of sprite 30 to 0
- updateStage()
- puppetSound("Tone")
- set the visible of sprite 25 to 0
- updateStage()
- repeat while the mouseDown
- nothing()
- end repeat
- set the visible of sprite 25 to 1
- abort()
- else
- puppetSound("Tone")
- set the visible of sprite 25 to 0
- updateStage()
- repeat while the mouseDown
- nothing()
- end repeat
- unLoad()
- set the visible of sprite 25 to 1
- updateStage()
- set the movieTime of sprite 30 to 0
- set the movieRate of sprite 30 to 1
- end if
- end
-
- on mouseUp
- nothing()
- end
-